Lesson 1: Getting Started with Scratch
Introduction to Scratch and its interface
Understanding sprites, stage, and blocks
Creating a Scratch account
Introduction to the “drag-and-drop” coding concept
First project: Creating a simple animation with one sprite
Lesson 2: Basic Movements and Controls
Learning about motion blocks (move, turn, glide, go to, etc.)
Exploring the coordinate system (x and y positions)
Introducing the “when clicked” event to start actions
Project: Making a sprite move and dance
Lesson 3: Adding Sound and Visual Effects
Using sound blocks to add audio effects
Introduction to looks blocks for visual changes
Combining sound and movement for interactivity
Project: Creating a simple music and dance animation
Lesson 4: Using Events to Control Actions
Understanding events and triggers (“when key pressed,” “when sprite clicked”)
Making sprites respond to different events
Project: Interactive story with character responses
Lesson 5: Using Loops to Repeat Actions
Introduction to loops (repeat and forever blocks)
Creating repeating patterns and animations
Project: Animated backgrounds or sprite patterns using loops
Lesson 6: Combining Loops with Movement
Moving sprites continuously with loops
Changing colors, sizes, or effects in a loop
Project: Create a bouncing ball or character that moves continuously
Lesson 7: Understanding Conditionals with “If” Statements
Introducing “if” blocks to make decisions
Using conditions to create interactive responses
Project: Simple game where a character reacts to player actions
Lesson 8: Adding Depth to Games with Conditionals
Using “if-else” for more complex decision-making
Combining loops and conditionals for richer interactions
Project: Catching game where a character moves to catch falling objects
Lesson 9: Introduction to Variables
Creating and using variables (e.g., score, timer)
Displaying variable values on the stage
Project: Simple game with a scoring system
Lesson 10: Keeping Score and Adding Challenge
Using variables to keep score or create a timer
Adding game elements that increase in difficulty
Project: Collecting game with a scoring system (e.g., collecting stars)
Lesson 11: Broadcasting Messages
Introduction to the broadcast block to coordinate actions
Using broadcasts to create multi-step processes
Project: Storytelling project with different scenes or levels
Lesson 12: Adding Levels and Backgrounds
Creating and switching between different backgrounds
Designing levels with different challenges
Project: Multi-level game with increasing difficulty
Lesson 13: Planning the Final Project
Brainstorming ideas for a personal project (e.g., game, animation, or story)
Planning the project steps and features
Organizing sprites, backgrounds, and code blocks
Lesson 14: Working on the Final Project
Building, testing, and improving the final project
Encouraging creativity with additional effects, sound, and interactivity
Lesson 15: Project Presentation and Feedback
Sharing projects with the class
Providing constructive feedback and celebrating creativity
Discussing what they learned and the challenges they overcame
Lesson 16: Review and Exploration
Recapping key Scratch concepts (loops, conditionals, events, variables)
Exploring more Scratch resources and ideas for future projects
This outline ensures that students have fun while learning foundational programming concepts like events, loops, and variables. It provides them with the tools to create interactive animations, games, and stories, building confidence in coding through Scratch’s visual environment.